🫶 Author: Sophia Dunand-Clarke and Marcus Williamson (PAPER PLANE ENGLISH) 💚
Write a category on the board.
Get each team to think of lots of words for their category.
Pick one student from each team to be the walker.
None
Speaking
Listening
Ask the ‘walker’ from one team to go the back of the class.
They must walk down the aisle between two different teams.
The teams must close their eyes and put their heads down on the table.
The walker must try slowly walk to the front of class without being heard by the other teams.
The students sat down must shout one of the category words when they think the ‘walker’ is right next to them.Â
If they are right, they gain points. If they are wrong, they lose points, and the ‘walker’ starts again.
8-16
5 - 10 minutes
Add a time limit for how long the walker has to reach the front of the class to increase the urgency and challenge.
Implement a penalty where teams lose points if they shout too early or too late, encouraging more accurate timing.
Rotate the role of the walker among students more frequently to give everyone a chance and keep the game engaging.